BATTLEPASS & IN-GAME PURCHASES FEEDBACK.To kick things off I'll take you through some General Updates we're making, following the Closed Beta. We’re still planning for release in 2022 and today we’d like to share what we learned from Closed Beta, leading to critical changes around the social aspect of the game, raids, in-game purchases, a Cycle of Strife overhaul, and more. Following this playtest, our team continues to make substantial progress towards getting the game into everyone’s hands. Hi everyone, my name is Wyatt Cheng, I'm the Game Director of Diablo Immortal. Let’s join our Game Director, Wyatt Cheng, and Senior System Designer, Kris Zierhut as they explain our learnings, philosophies, and planned improvements! Whether you participated directly in the playtest, sent us valuable feedback, or watched the game from a livestream, your input has been greatly appreciated. From October of last year to early January, the Closed Beta was in full swing! Test participants had the chance to play a breadth of new content and features, including the Necromancer class, Cycle of Strife Updates, Set Items, Helliquary Updates, and Controller Support.
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